/*
 * Copyright (c) 2008 Sergey Rudchenko <sergey.rudchenko@gmail.com>
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include "soldier.h"
#include "game.h"
#include "sprite.h"
#include "image_pool.h"

#include <stdlib.h>

struct soldier* new_soldier(struct game* ctx)
{
    struct soldier* obj = malloc(sizeof(struct soldier));
    obj->sprite = new_sprite(get_image(IMAGE_SOLDIER));
    obj->state = SOLDIER_READY;
    return obj;
}

void free_soldier(struct soldier* obj)
{
    free(obj->sprite);
    free(obj);
}

int soldier_update(struct soldier* soldier, struct game* ctx)
{
    return 0;
}

void soldier_blit(struct soldier* soldier, struct game* ctx, SDL_Surface* bg)
{
    sprite_blit(soldier->sprite, ctx->screen, bg);
}

